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 RULES and REGULATIONS, 2021-22

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Morganwigge
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Morganwigge

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RULES and REGULATIONS, 2021-22 Empty
PostSubject: RULES and REGULATIONS, 2021-22   RULES and REGULATIONS, 2021-22 EmptyWed Aug 18, 2021 1:27 pm

RULES and REGULATIONS, 2021-22 G9lFvYK

Entry fee: $120.00
Number of teams: 12

Each franchise will field a team of 16 players.
Of these 16 players, 12 will be designated starters; 4 will occupy the bench.
Each franchise must start a team of 7 forwards, 3 defensemen and 2 goalies.
Your bench can be comprised of forwards, defensemen and/or goalies, your choice.

Overall standings will determine who wins the FHL Cup.
Money will be paid to the Top 3 overall teams (total points).

PRIZE MONEY/OVERALL
1st Place: $600.00
2nd Place: $250.00
3rd Place: $120.00

In addition, each week teams will compete head-to-head against another team. The H2H standings are separate from the overall standings. The H2H standings are comprised of three (3) divisions of four (4) teams.

Seven teams qualify for the H2H playoffs; the three (3) division winners and the next best four (4) teams.

If needed, tiebreakers used to determine playoff teams:
1. H2H record, versus each other.
2. Position in overall standings

Playoffs are three weeks in length; Weeks 23, 24 and 25 of the 26 week season.

The best H2H team receives a first round bye.
First round: 2 plays 7, 3 plays 6 and 4 plays 5.
Second round: Overall top seed plays lowest seed, middle seeds play each other.
Third round: Championship match and consolation match.

Prize money is awarded to three teams: the H2H champion, runner-up and winner of the consolation match.

PRIZE MONEY/H2H
1st Place: $120.00
2nd Place: $50.00
3rd Place: $20.00

The 2021-22 H2H Schedule can be viewed HERE.


BEST WEEK BONUS
The team that posts the highest score of the week will receive $10.00. This bonus money will be awarded for each week of the 26 week season.

The team that posts the highest (weekly) score of the season will receive an additional $20.00.

The money will be tabulated throughout and presented to the bonus-earning teams at the conclusion of the season.


THE DRAFT

The draft is comprised of 8 rounds; 2 players selected in each round. The team with the 1st pick of each particular round will also receive the 24th pick, the 2nd pick the 23d pick, 3rd pick the 22nd pick, etc.

The Draft Lottery (drawing of team cards to assign draft positions) is conducted prior to the start of the season. Team cards are drawn for each of the 8 rounds.

The trading of draft picks is allowed as long as both picks in a given round are traded. For example, a GM may trade his 1st and 24th pick in Round 1 for a GM's 11th and 12th pick in the same round. A GM may not trade one single pick for another, nor is he allowed to trade picks from one round for picks in a different round.

You may draft players who are injured but you cannot place them on IR (Injured Reserve). If you draft an injured player he must be placed on your bench. The player must stay on the bench until he plays a game. When he plays a game he then becomes eligible for IR.

For a player to be eligible for the FHL draft, he must be listed on the official training camp roster of an NHL team.


WEEKLY MOVES

Your lineup must be set by 7:00 pm (ET) on Monday.
Moves should be emailed to Paul at fhlnews@yahoo.com, no later than 7:00 pm, ET.
These transactions will consist of moves to and from your bench, trades, waivers  and acquisitions.

Players cannot be acquired until after the first week of the season, Monday, January 18th.


TRANSACTIONS

Each week the team in last place (overall) will have the first choice of any available non-roster player. The team in 11th place will have the second choice; 10th place the third choice, etc.

If two teams have the same number of total points, the team that posted the lowest score in the week prior will have the higher pick.

When submitting acquisitions, be sure to name alternate players as you may not get your first, second choice, etc.

NOTE: A player must be listed on an official NHL roster in order to be acquired. Players cannot be acquired provisionally, from the minors or from leagues outside of the NHL.

Trades can be 1 for 1; 2 for 1, whatever, however you must adjust your lineup accordingly (release/acquire players) if need be, to ensure you meet the aforementioned roster requirements.

If you trade for a player who is on the Injured Reserve (IR) of another team, you may place said player anywhere on your roster. He does not have to be assigned to your IR.

It is assumed that all trades are made in good faith (i.e. fair). Trades deemed to be grossly unfair will be overturned.

NHL.com is the official scoring site of the FHL. This site is also used to determine the "official" roster position of all NHL members (e.g. Brent Burns, defenseman).


INJURED RESERVE

You may place a player on Injured Reserve (IR) if he is unavailable to play due to an injury. The player must be injured; not suspended, on personal leave, sick (non-covid), sent to the minors, etc. The player must spend a minimum of two weeks on the IR. When the player returns to action - and the two week requirement has been met - the player must be activated by the GM.

If the player is not activated on the first Monday he is eligible, the GM may activate the player the following Monday, with penalty. Should the GM want to acquire any new players, he will forfeit a pick for each player not activated. If the player(s) is not activated after his second week of eligibility, the player(s) becomes a free agent and can be acquired by any team the following week.

NOTE: If a player has already missed a full FHL week of games due to injury - not appearing in a single game the prior Monday through Sunday - the player can be placed on IR and only have to sit a minimum of one week. This rule only applies to injured players. It does not apply to players who have been suspended, on personal leave, sick (non-Covid) sent to the minors, etc.


COVID-19 PLAYER SUBSTITUTION

If a starting player receives a positive COVID-19 diagnosis he may be replaced midweek. A GM does not have to wait until Monday to replace the player. The positive diagnosis must be documented (i.e. reported at a credible hockey news and/or hockey fantasy site).

If an entire game is postponed due to COVID-19, the affected players can not be placed on IR or replaced midweek. The affected player will receive any points earned when the game is rescheduled and played.

To substitute a player, the GM must text or email Paul (Boulder Flyers) with his intentions - prior to the start of the (substitutes) game, for that particular day. If the substitution is submitted after the game start-time, the player may not be inserted as a starter until the following day.

The substitute player will only receive points after he has been inserted into the starting lineup; points accumulated during the week, prior to his activation, are not considered.

The replacement player can be any player seated on his team’s bench. If a team does not have that particular position player available (i.e. no other forwards) the team will not be able to replace the player in question.

The COVID-affected player will be placed on Injured Reserve (IR) - without the stipulation that he must remain on IR for a minimum of two weeks.

A team will not be able to acquire another player at this time. The team must wait until Monday to add an additional player, to meet the 16-man roster requirement.

It is the GM’s responsibility to track the COVID-availability of his players. You will not receive updates from the FHL with regard to a players status.


SCORING

FORWARDS
Forwards will receive 2 points for each goal scored; 1 point for each assist.
Total points awarded for multiple point efforts, as follows:

3 assists = 4 points  
4 assists = 7 points
5 assists = 10 points
6 assists = 13 points

1 goal / 2 assists = 5 points
1 goal / 3 assists = 8 points
1 goal / 4 assists = 11 points
1 goal / 5 assists = 14 points

2 goals / 1 assists = 7 points
2 goals / 2 assists = 10 points
2 goals / 3 assists = 13 points
2 goals / 4 assists = 16 points  

3 goals / 0 assists = 9 points
3 goals / 1 assist = 12 points
3 goals / 2 assists = 15 points
3 goals / 3 assists = 18 points

4 goals / 0 assist = 14 points
4 goals / 1 assist = 17 points
4 goals / 2 assists = 20 points
4 goals / 3 assists = 23 points

5 goals / 0 assist = 19 points
5 goals / 1 assist = 22 points
5 goals / 2 assists = 25 points
5 goals / 3 assists = 28 points


DEFENSEMEN
Defensemen will receive 3 points for each goal scored; 1 point for each assist.
Total points awarded for multiple point efforts, as follows:

2 assists = 3 points
3 assists = 6 points
4 assists = 9 points
5 assists = 12 points

1 goal / 1 assist = 6 points
1 goal / 2 assists = 9 points
1 goal / 3 assists = 12 points
1 goal / 4 assists = 15 points

2 goals / 0 assists = 9 points
2 goals / 1 assist = 12 points
2 goals / 2 assists = 15 points  
2 goals / 3 assists = 18 points  

3 goals / 0 assists = 15 points
3 goals / 1 assist = 18 points
3 goals / 2 assists = 21 points
3 goals / 3 assists = 24 points

4 goals / 0 assists = 21 points
4 goals / 1 assist = 24 points
4 goals / 2 assists = 27 points
4 goals / 3 assists = 30 points


GOALTENDERS
• Winning goaltenders will receive 0.1 point for each save (e.g. 34 saves = 3.4 points)
• Winning goalies who record a shutout will receive 0.2 point for each save (e.g. 34 saves = 6.8 points)
• Losing goalies with a save percentage of .915 or greater will receive 0.05 point for each save (e.g. 34 saves = 1.7 points)
• Goalies who appear in a relief role, or leave a game early - yet are not credited with a win or a loss - will still earn points if they meet the .915 save percentage requirement.
• Shutout points are not credited in shared games.
• Assist = 3.0 points
• Goal = 5.0 points
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