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 RULES AND REGULATIONS, 2016-17

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Morganwigge
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PostSubject: RULES AND REGULATIONS, 2016-17   Sun Aug 21, 2016 11:19 am



Entry fee: $100.00
Number of teams: 12

Each franchise will field a team of 16 players.
Of these 16 players, 12 will be designated starters; 4 will occupy the bench.
Each franchise must start a team of 7 forwards, 3 defensemen and 2 goalies.
Your bench can be comprised of forwards, defensemen and/or goalies, your choice.

Overall standings will determine who wins the FHL Cup.
Money will be paid to the Top 3 overall teams.

PRIZE MONEY/OVERALL
1st Place: $500.00
2nd Place: $325.00
3rd Place: $175.00

In addition, each week teams will compete head-to-head against another team. The H2H standings are separate from the overall standings. The H2H standings are comprised of three (3) divisions of four (4) teams.

Seven teams qualify for the H2H playoffs; the three (3) division winners and the next best four (4) teams.

If needed, tiebreakers used to determine playoff teams:
1. H2H record, versus each other.
2. Position in overall standings

Playoffs are three weeks in length; the final three weeks of the season.

The best H2H team receives a first round bye.
First round: 2 plays 7, 3 plays 6 and 4 plays 5.
Second round: Overall top seed plays lowest seed, middle seeds play each other.
Third round: Championship match and consolation match.

Prize money is awarded to three teams: the H2H champion, runner-up and winner of the consolation match.

PRIZE MONEY/H2H
1st Place: $100.00
2nd Place: $60.00
3rd Place: $40.00

The week-to-week breakdown of the 25 week season can be viewed HERE.

The 2016-17 H2H schedule can be seen HERE.

WEEKLY MOVES

Your lineup must be set by 7:00 pm (ET) on Monday.
Moves should be emailed to Paul at fhlnews@yahoo.com, no later than 7:00 pm, ET.
These transactions will consist of moves to and from your bench, trades, waivers and acquisitions.

Players cannot be acquired until after the first week of the season, Monday, October 17th.

TRANSACTIONS

Each week the team in last place (overall) will have the first choice of any available non-roster player. The team in 11th place will have the second choice; 10th place the third choice, etc.

When submitting acquisitions, be sure to name alternate players as you may not get your first, second choice, etc.

You may draft players who are injured but you cannot place them on IR (Injured Reserve). If you draft an injured player he must be placed on your bench. The player must stay on the bench until he plays a game. When he plays a game he then becomes eligible for IR.

Trades can be 1 for 1; 2 for 1, whatever, however you must adjust your lineup accordingly, if need be, to ensure you meet the aforementioned roster requirements.

It is assumed that all trades are made in good faith (i.e. fair). Trades deemed to be grossly unfair will be overturned.

NHL.com is the official scoring site of the FHL. This site is also used to determine the "official" roster position of all NHL members (e.g. Brent Burns, defenseman).

NOTE: A player must have played at least one (1) game in the NHL before he is eligible to be acquired. Players cannot be acquired provisionally, from leagues outside of the NHL.

INJURED RESERVE

You may place a player on IR if he is unavailable to play due to an injury. The player must be injured, not suspended or on leave, or sent to the minors. The player must spend a minimum of two weeks on the IR. When the player returns to action - and the two week requirement has been met - the player must be activated by the GM.

If the player is not activated on the first Monday he is eligible, the GM may activate the player the following Monday, with penalty. Should the GM want to acquire any new players, he will forfeit a pick for each player not activated. If the player(s) is not activated after his second week of eligibility, the player(s) becomes a free agent and can be acquired by any team the following week.

SCORING

FORWARDS
Forwards will receive 2 points for each goal scored; 1 point for each assist.
Total points awarded for multiple point efforts, as follows:

3 assists = 4 points
4 assists = 7 points
5 assists = 10 points
6 assists = 13 points

1 goal / 2 assists = 5 points
1 goal / 3 assists = 8 points
1 goal / 4 assists = 11 points
1 goal / 5 assists = 14 points

2 goals / 1 assists = 7 points
2 goals / 2 assists = 10 points
2 goals / 3 assists = 13 points
2 goals / 4 assists = 16 points

3 goals / 0 assists = 9 points
3 goals / 1 assist = 12 points
3 goals / 2 assists = 15 points
3 goals / 3 assists = 18 points

4 goals / 0 assist = 14 points
4 goals / 1 assist = 17 points
4 goals / 2 assists = 20 points
4 goals / 3 assists = 23 points


DEFENSEMEN
Defensemen will receive 3 points for each goal scored; 1 point for each assist.
Total points awarded for multiple point efforts, as follows:

2 assists = 3 points
3 assists = 6 points
4 assists = 9 points
5 assists = 12 points

1 goal / 1 assist = 6 points
1 goal / 2 assists = 9 points
1 goal / 3 assists = 12 points
1 goal / 4 assists = 15 points

2 goals / 0 assists = 9 points
2 goals / 1 assist = 12 points
2 goals / 2 assists = 15 points
2 goals / 3 assists = 18 points

3 goals / 0 assists = 15 points
3 goals / 1 assist = 18 points
3 goals / 2 assists = 21 points
3 goals / 3 assists = 24 points


GOALTENDERS
Winning goaltenders will receive 0.1 for each save (e.g. 34 saves = 3.4 points)
Winning goalies who record a shutout will receive 0.2 for each save (e.g. 34 saves = 6.8 points)
Losing goalies with a save % of 90 or greater will receive 0.05 for each save (e.g. 34 saves = 1.7 points)
Assist/Goal = 3 points
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